Is it possible to beat left 4 dead on expert
I actually went idle by mistake when reading this article. It at first scared me because I thought all that was for nothing. However, I continued on—not going idle again—and wound up completing Death Toll.
I guess only time will tell. Now on to Blood Harvest and probably the most difficult of them all.. January 2, at am. What would drive a person to go through the rest of Expert after he went idle once just to test it? January 3, at am. January 3, at pm. Try playing versus sometime. January 4, at am. IDK why it just does, now you can play together and get your achievement s for expert, or you can set it to easy, and you can get other achievements like not disturbing the witch or take no damage after contacting the rescue vehicle or not using a health pack etc.
January 5, at am. It can easily be done it under half that time. Even if an expert campaign takes 3 hours, that is too long for people who need to work the next morning. Especially with a shotgun, if one teammate is near the pinned teammate to help, if you fire at the hunter and hit the standing teammate you can do a lot of damage. You want to minimize friendly fire damage to the entire team, not just one player.
I agree that six hours is on the lengthy side, but i chose to give a more conservative time estimate. January 6, at pm. Expert dont take that long. Longest one of the campaigns ever took me was 2 and a half hours. Others just a little over an hour. But yea hes right with almost everything on expert its mostly common sense though. Espion4ge u still play? Hit me up. My boy and i tear shit up all day on expert by ourselves. January 7, at am. You need to hug the wall and jump up onto the embarkmentment.
Which is a bit difficult without any one who has done it before but once up there theres a large area to take out infected with. Downside is some 1 will need to watch the back of the rocks since a smoker will usually come around the back of the docks and try to pull people off. I joined them in the middle of the second level on No Mercy, but then we proceeded to pretty much clear through to the finale on Expert in under an hour.
These guys were obviously really experienced since nothing seemed to faze them. I guess if you run with some pros, you probably can beat an Expert campaign in an hour and a half even…but YMMV of course. Pyro — good tip. January 7, at pm. Francis Hates Everything. Unlike a lot of the general guides out there, this one has […]. January 8, at am. Why not kill the teammates inside the safe house? January 8, at pm.
Yes you CAN do it but its just rude. It took us about an hour and a half to complete the whole thing. We may occasionally use a glitch just to help us out. January 9, at pm. One question though, on all your attempts for each finale, roughly how many times did you have to restart?
January 12, at am. Dead Air: maybe like Death Toll: but this is not counting the dozens of times we played it on easy until we got the Untouchables achievement.
January 10, at am. Also on a second note for people still trying to get through Blood harvest on expert i have stumble across a vid on youtube, i can explain it but you can watch for yourselves. January 11, at am. January 17, at am. January 20, at am. Another way to beat Dead Airs finale, is if you go to the back of the level where the plane crashes. When its time for the tank run up to the airplane that you escape on and you crouch in the middle.
The tank will glitch and try to attack you through the plane, just shoot him from under it. Then just stay at the plane after you kill the second tank and voila. January 21, at pm. Hey I have found a couple of little glitches that are especially useful on expert.
The big ones I know of are on No Mercy. The first one is on the second chapter. The next one is on the rooftop finale. Try not to kill all the infected and get on the rooftop in between the heli pad and the radio building. Let the infected crawl up at you and push them off before they get up.
They will break down the door. Call in the radio and get in that room and turn off your flashlight. Have a couple pipe bombs ready for when the heli comes, trow them and run!
I guess its kind of cheating but it sure is a lot less frustrating. January 22, at am. January 24, at pm. February 19, at pm. NO tank came out. March 3, at am. Hello webmaster I would like to share with you a link to your site write me here preonrelt mail.
April 2, at am. I beat the entire No mercy campaign on expert but diddent get the acheivement. I think its beacause i diddent make it to the chopper and he did.. April 29, at pm. May 31, at pm. Is it best if I do the expert campaigns with friends then with random people online? I could plan before hand with each of my friends who volunteers. June 1, at am. Plus teams that play together get better over time.
June 27, at pm. I got leverage of jumping off right when the truck comes. That will give you enough time to get on without being stuck in the middle of a horde. June 30, at pm. The use of the melee can not be overstated.
You will die. The AIs are built to survive easy, normal, and possibly advanced. They are ill-suited for expert, as they will place themselves at positions easily accessible by infected, they will heal you if your health is any point below 40 wasting a medkit , and will NEVER pick up pipe bombs or molotov cocktails, let alone use them.
If you encounter a tank, try and get back to the safe room. Even sacrifice a teammate if you have to. Time is essential on expert, as every two minutes a horde will spawn and attack you. If you ever need to make a dash for a choke-point, eat a pill and melee away any stray zombies in your way.
When you get to the choke point, continue meleeing the zombies that followed you until the die of blunt-force trauma. You can look elsewhere for strategies on getting on the Rock. Have at least one person with each weapon. The shotgun can pick out the infected trying to get up easier, and is good if the Tank gets too close, and the hunting rifle can thin the horde before any other player sees them, and can weaken the Tank before it gets to the survivors.
Try and use pistols to full advantage, too. A dual-pistol shower close-to-medium range is devastating to the horde. Dead Air — If you go up on the hill or in the closet, the Infected are easy to fend off Special infected are easier on the hill, but the closet only has one opening.
Both have wide-open spaces for the Tank. Just watch out for his super-accurate cement throw. Blood Harvest — Suprisingly, this one is easier than you expect if you hold out in the second story of the barn. Infected mostly come from the small hole in the wall the large hole is free, for some reason, even from Tanks and Smokers.
Go out the large hole when fighting the Tanks, going back upstairs after killing the first one. No Mercy — Hardest finale. The best way is to get in the stairway and have two people one with Auto-shotty and one with assault rifle on each door. Boomers make it tough, but with teamwork Smokers and Hunters should be a breeze. Only difficulty is getting to the chopper, so save a pipe bomb or two. Remember, only throw it when you can actually see the horde coming within range of an assault rifle.
People often throw them too early. With the witch, you can easily sneak by her, even through a small hallway, if you hold down shift while moving. Crownd is an achievement for Easy difficulty. So how does one avoid this life taker? These captions give a ton of direction- allowing you to know what is around you at all times even if you're not that relatively close.
When a Tank is close, the full caption should tell you that a Tank is grunting. He is not necessarily in motion at this time, rather, he is quite close to the survivors. Tanks do nto spawn in very complicated places- rather, he would spawn in an open path, or the most direct path that the survivors must travel to get to their next destination. So, if you travel with your team a few more feet ahead after the initial warning of the caption, the Tank will soon appear before you, ready to kill.
So let's create a situation. Let's say you are traveling out of the building, approaching the Sugar Mill on the campaign Hard Rain. A tank usually will spawn here, out in the open, before you approach the ramp of the mill.
Since you've traveled quite a distance, and encountered previous levels, two teamates will carry a molotov, another has adrenaline, and at least one of the four are carrying an shot gun doesn't matter necessarily the level. Being able to have these luxuries involves saving everything for the proper time. Just think before you take that adrenaline shot when you are at 30Hp but not in black and white. Perhaps it can wait a little later? Or if you see some zombies up ahead, do you think you can take them out without wasting a molotov?
Being able to decide is essential in Expert gameplay, and making these decisions can either help you suceed or force you to restart the level. Now, the team's health will obviously deplete over time, since you've encountered at least a couple of hordes and problem seven specials before encountering the Tank. This is why it is always good to look around, check closets, huts, and corners.
You can find things such as ammo, health, or throwables. Anything you can grab can be helpful in the Tank situation. So look around before moving on! So you are right next to the Sugar Mill, and a Tank comes. First thing a teammate should do is throw a molotov once the Tank comes into view. A Tank can change direction, come from behind, or climb over obstacles.
If the Tank is coming straight towards your group, and you know with some certainty that it won't do something bizarre, throw the molotov right at him. With a Tank on fire, it helps consistently take there Hp down. As you sprint your way around and as far from the Tank as possible, be sure to shoot at it every once and a while.
Of course, if you know you are low on health and need to get a way as soon as possible, just run. Your teammates can draw the Tank to them preferably healthy teammates by shooting it or hitting it if they are really that close- which is crazy in these circumstances. But please please pleaaaaaase do not forget that the Tank is not held to just one ability.
He not only hits, but he also throws rocks. Yes, anytime, any surface, he picks up a huge ass rock and flings at the survivors whenever he feels like. And this rock can incap all the survivors in a matter of a minute. Just look, this Tank is glorious. So, if you are smart, avoid getting hit by his rocks.
Otherwise, just avoid them and get away. So, the Tank is on fire, you are shooting with your team, running around the map.
Now, here's something to keep in mind. Don't go ahead if you are not relatively close to the saferoom. Going ahead alerts the horde, more specials, and more problems. Going back is probably safer if you know you are not going to make it to the saferoom. If you decide to go back to the restricted area where the whole teams spawns , be aware that the Tank can break down that door.
Just watch:. This one is a pretty straight forward one, but let me explain the basis of all L4D2 maps and how'd I'd rank em.
So, if you're doing this for the first time; I would start off with the campaign Dead Center. Yeah, I know it's the first campaign of the whole game- but that's not the only reason to chose to do it on Expert.
Let's start off with the ambiance. What is ambiance? It is the setting, the lighting, the series of events that take place. If you've played Left 4 Dead 1, or the campaigns through Left 4 Dead 2 nowadays, you can obviously see how dark and gloomy each and every one of those campaigns were. It gave the game fright, darkness, and made it a lot harder to see your attackers. In Left 4 Dead 2 campaigns, this one in particular, the ambiance is now different. Weather changes, attitude changes, and visibility changes effect the whole gameplay effort.
In Dead Center, the sun is shining, you can see the infected, see your teammates clearly, and can catch Specials.
You begin in a building, with many walls, many ways of escape. You go outdoors, travel down some streets, shoot hordes of zombies. Seem simple enough right?
The setting makes all the difference. Dead Center has a very cheery and bright setting. This can make killing zombies, Specials, Tanks easier while avoiding friendly fire. This campaign only have four levels, and you get to "drive out in style" Ellis in Jimmy Gibbs Jr's personal race car. How cool does that sound? So, if you are deciding to make your life a hell of a lot easier, start off here. Now, for my second choice, I will have to break the sequence of the tale these four survivors have to go through.
The ambiance of this campaign is much different compared to Dead Center. The landscape is varied, it does get gloomy, but why I've selected this to be second is because of it's open spaced-ness. Meaning, the land is extensive, and obstacles are not as tricky to face when you are in a more open region.
There are segments of time where things can get a little frantic, but in general, this campaign has a larger landscape. The larger the landscape, additionally, the more items and shelter you recieve. Also, it gives you a new feeling. Dead Center, after one or several attempts may have been good, but this one does bring a good kind of change. Sometimes it can be a drag to have the same situations happen over and over, but with breaking sequence, you'll be able to enjoy the campaign a bit more, especially with the new challenge of playing on expert.
No more buildings and long halls- just shacks with supplies, a ton of zombies and Specials, and a lot of dirty water. Oh and mudmen. Can't forget those guys. After completeing Swamp Fever, you probably are sick of water, a dark setting, and nature.
Perhaps you might even feel the need to go to church after all the swearing and brutal murder of zombies hahhaa Aaaanywho, this campaign kind of gives you the feel of Dead Center, with a bit less of building travel. You walk the streets, enjoy the sun, and find yourself trying to get into contact with the military who are dropping bombs on the city.
Cool, right? Not to mention that you will have to sneak by a bunch of alarmed cars with specials and commons hitting you with every turn! You will also have to deal with more zombies, since the bombs call the hordes, you will have to run a lot, and perhaps even restart some levels, over and over again.
This campaign is not easy, since the levels are much lengthier excluding the first level of five. But with longer levels come more goods and more experience. I reccommend this to be played third, since the ambiance is a bit more keener compared to Swamp Fever, and it pretty much influctuates challenges. If you couldn't tell by the title, Hard Rain, I can pretty much tell you that Hard Rain is a "hard" campaign. It is not impossible, but it can become tedious.
We are once again shifting ambiance here, from sunshine and clarity to a tropical storm of darkness. Starting off is not too much of a chore, but as the levels proceed, the weather becomes darker, the rain comes down harder, and the zombies will become relentless.
Just like swamp fever, there will be a ton of water, and as the rain comes down- the ground will flood causing movement to be very difficult. So not only do you have rain, you also flooding. AKA, you have impaired vision and slower ability of walking. And, how can you forget about the numerous witches around the Sugar Mill?
One wrong shot, everyone could be resting in pieces. There are still numerous goodies one can collect through the levels, since there are many houses and spawning spots. This campaign, at the end of the day, is pretty awesome and takes a lot of skill and stealth to complete. This, by far, is the most challenging campaign. There may be no rain, or swamps, but my goodness there are a lot of hordes. At one point, you will have to fight through so many hordes in order to make it to the safe room.
This event can be devestating especially when the team has low health as a whole, or peers that have an unsteady aim not really good with the whole friendly fire bit. This event comes at the second to last level. Zombies will run from the safe area towards you and it won't stop. On Expert, this can be fatal- and possibly infuritating if you made it to this point and die there. The levels are also pretty extravagant in length, leaving a lot of room for error.
Yet, the finale is pretty grativating. Rocking out to the MidNight Riders and scorching zombies with fireworks? What could be better? So when deciding which campaign to tackle, think about this section. I wouldn't want you to start on a sour note, but you can disregard the order I selected if your dangerous enough.
You have reached the end of this guide. Soon, I will create more guides about specific campaigns, but for now, this is where I'll end. Now, you can pick a campaign right for you, a weapon, a team You're not always going to be successful, and at times, playing on Expert can be difficult.
But don't fret- it happens to everyone. Good gamers started off as inexperienced players, learning with the guidance of others. So, don't be afraid of asking for help. Communication is the sole important thing in order to complete a campaign of this difficulty. I hope you found this guide useful, and if you wish to know anything else, feel free to comment. If you need any assistance in-game, add me and hit me up.
Best of luck to you- more guides will be out soon! Scientist 18 Oct, am. You should of noted that you can stun witches with the magnum, autosniper, and AK But I'm curious about how tough is the typical zombie on Expert? I can't seem to kill them with 3 bullets out of an M WItches do instantkill.
With that having in mind, one witch, one horde, a friendly fire accident can mean minus hp or minus a player, making it really hard to win the campaign. This might be the most important and basic rule all should follow. Thats actually wrong. In reality each player can go down 2 times before he dies. If he goes down a third time without healing, he dies.
Most naive players heal, after one down or even when their life drops below 40 or 30 hp. Medpacks should be saved at all costs. I understand after you go down your health drops per second, but you can always find pills and andrenaline shots to replenish temporally your health. So rule number one heal only black and white after 2 downs and use pills and andrenalines instead. Your objective for each chapter is to start the next one with at least 4 medkits and with decent health not below One tip to achieve that: when you reach the safehouse, do not close the door immediatly.
Kill the survivors that have below 50hp, so they respawn next round with 50hp. Also kill them inside the saferoom, so that their drops to be available next round. In l4d2 we have as we know 3 throwables. In expert they should be saved and used in tough situations. Pipebomb is the only throwable that can counter a boomer.
So throw it only when survivor s have been hit by a boomer. However, it can be used on tank and on the horde or during a panic event. Molotov is the most important throwable and you should always have one. This one must be used on the tank. Lets face it tank is very hard to kill and during its attack you are very vulnerable. The best way to kill it is to throw molotov and retreat.
Of course you can shoot the tank to kill it faster, but you should always focus more on the retreat part rather than the shooting part. Molotov is also useful for the witch. Witch should be avoided, unless she is in your way. I wouldnt risk to crown her or sneak past her unless its open area and you can one by one, but there are situations that she can literally block your way in a narrow alley , since one hit means instant death. Witch always outruns the survivor, unless its on fire.
Things not to do: Using throwables at random situations or to clear a new area. You understand that you can create a horde that way. The duration of the throwable is not enough to clear all the zombies. So you are left with a horde you have to deal with. FF can be a real issue in this diffuculty, meaning that one mistake can cost you a down.
To compensate this I strongly advise you to avoid any shotgun weapon and of course the grenade launcher.
Assault Rifles, smgs and snipers are more accurate, can be used to kill a zombie which is about to hit an oblivious survivor and also are useful for killing zombies and special infected from far.
I know its hard to say goodbye to that close range super clearing power, but trust me FF is a deal breaker for this difficulty. Sometimes zombies are sneaky and can go behind or at the side of a fellow survivor, your instinct is to shoot like hell.
Avoid it, if you can shove them away. Also, a survivor can be surrounded by zombies, try to clear those that are at the side and not front or back. If you shoot at his front or back you might hurt your teamate.
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